Fallout 4 world object
工坊(辐射4)
用于
Settlement objects creation
任务
SanctuaryTaking PointMinRadiantOwned05
Form ID
000C1AEB
The workshop is part of the crafting system in Fallout 4 and deals with buildings and furniture at settlements. The Sole Survivor can use the workshop to move, deconstruct, or create new objects from scrapped material. These objects can be used to create thriving settlements with turrets, walls, vendors, and recreational spots.
目录
1 Usage
1.1 To build an object
1.2 To select an object
1.3 Other info
2 Craftable items
3 Locations/settlement sites
3.1 Base game
3.2 Automatron
3.3 Far Harbor
3.4 Vault-Tec Workshop
3.5 Nuka-World
3.6 Notes
4 Bugs
5 Gallery
Usage[]
The Sole Survivor must first interact with the physical workshop. This will add to the locations they can build settlements. Some workshops will not be available to use and will only appear as Search. This is because the Sole Survivor must ally with the settlement that the workshop belongs to. Some settlements have residents who need help, while others have hostile enemies who must be cleared out. After the initial inspection, activating the workshop object will allow the transfer of items to or from it. If the workshop or a crafting facility within the settlement is used, such as a cooking station, a message on the top left of the screen will inform the player character the first time the workshop is available, or what needs to be done beforehand to access it.
However, the player character does not need to go up to the workshop and activate it each time they wish to use it. If holding down the Change View Button ("V" key on PC, "Change View/Left Menu" button on Xbox One and the Touchpad on Playstation 4), it will open up the workshop menu as long as the Sole Survivor is within the build area of the workshop. Should the player character leave the boundaries of a settlement while in workshop mode, they will have 5 seconds to re-enter the build area or will automatically exit workshop mode.
To build an object[]
The player character can also scrap, store, and move objects in this menu.
Open the menu.
Select the object.
Position the object's outline in a spot in the settlement. The outline will be red if it cannot be built in the current location (for example, part of the object intersects a wall or an abandoned piece of furniture). The outline will turn green when it is in a valid spot.
If having custom HUD colors, it will show as the custom HUD color when it can be placed.
If there are items in the way of the placement of the objects, while in workshop mode one may select items and have them scrapped to provide new materials and more available space.
To select an object[]
Scroll left and right to highlight a type of object (structure, furniture, decoration, etc).
Scroll up and down to navigate to different types and construction materials within the menu.
Other info[]
Workshop inventory items used for building settlements (i.e.: while in the build mode) or for crafting at workbenches (cooking station, chemistry station, armor workbench, weapon workbench, and power armor station) can be shared by assigning a settler to a supply line between settlements.
Shared items from one settlement do not show in the workshop inventory of any other settlement. They only appear when building or crafting something which uses the shared item(s). This limits the items which can be shared to components of buildable or craftable items. For example, shared purified water will appear as an available component at a cooking station, but since shared purified water will NOT appear in the workshop's Aid page, there is no way to get it at another settlement in order to drink or sell it.
Parts removed from gear and weapons when these are upgraded can be shared when upgrading gear or weapons in other settlements, but complete weapons and gear cannot be shared because, again, they do not appear in the workshop's Apparel or Weapons pages nor do they appear in crafting or building menus.
Stored workshop structures, furniture, electrical systems, etc., cannot be shared; they can only be used at the settlement where they were created.
To assign a supply line, one must first acquire the Local Leader perk. The Sole Survivor can then go up to a settler to run it (while in build mode) and press the assigned button on the bottom of the screen. It should display, "[Button] SUPPLY LINE".
Alternatively, rather than getting the Local Leader perk, the Sole Survivor can easily carry the components required to build items for a basic settlement - turrets, water pumps, beds, etc. Since complete items cannot be shared, the Sole Survivor must go to the other settlement anyway to do the building, carrying the supplies is no hardship.
Junk items (which excludes armor, weapons, etc.) may be broken down into their raw components by the workshop when needed. For example, a gas canister can be broken down into oil and steel. If steel is needed to build or craft something and sufficient steel is not available in the Workshop or Sole Survivor's inventory, the workshop will break down the gas canister, use the steel, and return the oil to the workshop's inventory. If the only source of steel is a weapon, the workshop will NOT scrap it. However, a weapon can be manually scrapped at a weapons workbench as well as in the workshop mode.
While the workshop mode's ability to scrap items is normally used to clear settlement areas for building, it can be used anytime to scrap items by dropping them on the ground, entering the workshop mode, pointing at them and selecting the Scrap option; however, the components are rarely equal to the sales value of the scrapped item (e.g.: an expensive, upgraded weapon may break down into just cheap steel and wood).
Already constructed objects can be placed back in the workshop by entering construction mode, pointing at the object and pressing the appropriate button. If one already has objects stored in the workshop, scrolling through the construction menu will show a small number under the image of the object to indicate how many of them can be repositioned without being rebuilt.
Settlement objects highlighted in yellow while in workshop mode cannot be sent to the workshop and must either be scrapped or left alone.
If a container is scrapped or sent to the workshop, anything it previously contained will be transferred to the workshop.
Various radio stations can be listened to while in workshop mode, provided the station is selected via the Pip-Boy before entering workshop mode. In order to turn off the Pip-Boy radio or change stations, workshop mode must be exited.
Craftable items[]
Fallout 4 settlement objects
Locations/settlement sites[]
Every workshop is located at a settlement which are located throughout the Commonwealth.
Base game[]
Abernathy farm, farmhouse
Boston Airport`, outdoor waiting area
Bunker Hill, Kay's shop
The Castle, center terrain
Coastal cottage, garage
County crossing, ruined house
Covenant, Talia McGovern's place
Croup Manor, next to the house
Egret Tours Marina, first floor
Finch farm, farmhouse
Graygarden, workshop area
Greentop Nursery, blue house
Hangman's Alley, raider camp
Home Plate, interior
Jamaica Plain, near power armor station
Kingsport Lighthouse, bottom of the stairs
Murkwater construction site, house under construction
Nordhagen beach, shack
Oberland station, check station
Outpost Zimonja, raider camp
Red Rocket truck stop, garage
Sanctuary Hills, house opposite the Sole Survivor's house
The Slog, near the pool
Somerville Place, next to the house
Spectacle Island, radio station
Starlight Drive In, small shack
Sunshine Tidings co-op, Free the Robots barn
Taffington boathouse, next to the boathouse
Tenpines Bluff, small shack
Warwick homestead, next to sphere building
Automatron[]
The Mechanist's lair
Far Harbor[]
Dalton farm, near the pier
Echo Lake Lumber, near the water
Longfellow's cabin, shack
National Park visitor's center, main building
Vault-Tec Workshop[]
Vault 88
Nuka-World[]
Nuka-World Red Rocket
Notes[]
Sanctuary Hills and Red Rocket truck stop are the only settlements whose workshops are automatically available by default.
Vault 88 is the only settlement in the game with more than one workshop, possessing a total of four.
Bugs[]
Has platform::PC Has platform::Playstation 4 Sometimes lights like lightbulbs will refuse to turn on, even when there's a decent supply of power and when they're within ranges of power transmitters. [已验证]
Occasionally this can be fixed by going into build mode, picking up the light, and placing it back down.
Has platform::PC Has platform::Playstation 4 Has platform::Xbox One When viewing the status of settlements in the Pip-Boy menu, the information displayed will be incorrect (such as lack of food or water, or a ludicrous amount of settlers). Fast traveling to the respective settlement usually fixes this.[已验证]
Has platform::PC Has platform::Playstation 4 The small rotating previews of the items and structures you can build may be invisible. Exiting workshop mode and re-entering it should make them visible once again. [已验证]
Has platform::PC Has platform::Xbox One Sometimes you do not have the option to make a structure or item, even if you have everything you need to make it. This appears to only happen when you have the exact amount of material required to build an object. Having one unit more than what is needed will allow you to build. [已验证]
Has platform::PC Has platform::Playstation 4 Using the workshop in one settlement then fast traveling to another settlement can cause corruption of one or both settlements. The most common cause of this is fast traveling while a script such as assigning a settler a job or bed has not yet fully executed: the 'resource has been assigned' notice. The most obvious problem this produces is some or all resources suddenly becoming unassigned in the destination settlement. Other problems, like being unable to build certain objects or erroneous data regarding a settlement on the Pip-Boy can also be caused by this 'pending/unexecuted script' issue. In the latter case, you may get the population of two settlements combined together reported. The solution is to avoid this issue by giving the settlement plenty of time to execute all scripts then walk outside the settlement perimeter before fast traveling. Doing some interim quest or project away from all settlements between going from one settlement to another usually assures corruption won't occur. [已验证]
Has platform::PC Has platform::Xbox One Sometimes some items (e.g. generators) do not show the resources necessary to build it, but only the number of those objects that can be built with materials at your disposal: this number is displayed in brackets, next to the name of the object.
Gallery[]
From The Art of Fallout 4Fallout 4 VR workshop viewFallout: Wasteland Warfare modelAbernathy farmBoston AirportBunker HillThe CastleCoastal cottageCounty crossingCovenantCroup ManorEgret Tours MarinaFinch farmGraygardenGreentop NurseryHangman's AlleyHome PlateJamaica PlainKingsport LighthouseMurkwater construction siteNordhagen BeachOberland stationOutpost ZimonjaRed Rocket truck stopSanctuary HillsThe SlogSomerville PlaceSpectacle IslandStarlight Drive InSunshine Tidings co-opTaffington boathouseTenpines BluffWarwick homesteadDalton farm Echo Lake Lumber Longfellow's cabin National Park visitor's center
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